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Friday, 24 July 2026 14:14:00 WIB

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Card Game Becomes a Stop-Bullying Education Tool: UIN Jogja's KKN Batch 120 Targets Students at SDN 5 Sintang

Bullying in schools can no longer be regarded as ordinary childhood mischief. Its effects can impact a child's self-confidence, mental health, and even their learning process. Driven by this concern, the Social Welfare Science (IKS) Study Program at UIN Sunan Kalijaga, together with the Bentang Sintang Team, held the “Stop Bully Movement: Early Bullying Prevention through Card Game Media” program at SDN 5 Sintang, using it as an educational tool to help students understand the importance of mutual respect from an early school age.

The program forms part of a broader community service initiative developed by the Social Welfare Science Study Program, carried out as part of the Community Service Program (KKN) in Sintang, West Kalimantan. One of the students who implemented the program was Aulia Rasyid, a 2023-cohort student in the Social Welfare Science program, through the Stop Bully Movement activity held at SDN 5 Sintang.

The card media used in the activity consists of four categories: Situation Cards, Feeling Cards, Response Cards, and Reflection Cards. These four categories were designed to help students recognize various forms of bullying, understand the emotions that arise in particular situations, determine appropriate responses, and reflect on actions they can take to help prevent and break the cycle of bullying.

“Through a game-based approach, students don't just receive information one-way; they're invited to discuss, interact, and understand the issue of bullying through situations that closely resemble their everyday lives. This method makes the educational process more enjoyable, while also helping students understand the importance of creating friendships that are safe, comfortable, and free from bullying,” Aulia explained.

Held on Tuesday (7/21/2026) and Wednesday (7/23/2026), the activity was attended by a number of students from grades IV and VI at SDN 5 Sintang. Seven facilitators were involved in supporting the activity, guiding the card game, sparking interaction among students, and helping them reflect on their understanding of bullying and how to prevent it.

Through this activity, the Stop Bully Movement is hoped not to remain merely an educational event, but to serve as an early step in fostering students' courage to recognize, prevent, and stop bullying from a young age.

After all, breaking the cycle of bullying does not always require grand gestures. Sometimes, change can begin with a simple conversation, a moment of understanding, and the courage to choose not to hurt one another.

The program also reflects the theme of UIN Sunan Kalijaga's KKN Batch 120, “The Application of Knowledge and Community Service Innovation for Sustainable Development.” Through this game-based educational approach, students put knowledge into practice as a solution to social issues within the community. The initiative contributes to the achievement of SDG 4 (Quality Education) by strengthening safe and inclusive learning environments, as well as SDG 16 (Peace, Justice, and Strong Institutions) through violence-prevention education starting at school age.

Beyond that, the program affirms the role of universities in shaping a younger generation that is empathetic, respectful of difference, and capable of creating safer social spaces as a foundation for building a sustainable society. (humassk)